Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 47% 30r · 20th · 2.0/map | 62% 21r · 7th · 1.3/map | 46% 30r · 25th · 1.9/map | — | 48% 25r · 21st · 1.6/map | ||
| 6 gate WTA | 50% 35r · 21st · 2.2/map | 63% 24r · 7th · 1.6/map | 55% 45r · 15th · 2.9/map | ||||
| 16 gate WTA | 47% 16r · 23rd · 1.1/map | 60% 30r · 8th · 2.0/map | 53% 15r · 18th · 0.9/map | 71% 7r · 7th · 0.5/map | 60% 30r · 15th · 2.0/map | ||
| 24 gate WTA | 53% 15r · 18th · 1.0/map | 27% 15r · 33rd · 1.0/map | 55% 52r · 15th · 3.3/map | 62% 13r · 13th · 0.8/map | 100% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 16 gate WTA
✕ close- Jolly Giantwon 3 of 15 (avg 6.3%) · league rank Top 3% (9.9%)
- God Eaterwon 0 of 15 (avg 6.3%) · league rank Top 9% (8.7%)
- A Horse With No Namewon 3 of 15 (avg 6.3%) · league rank Top 22% (7.7%)
- Money a Do Itwon 0 of 15 (avg 6.3%) · league rank Middle (6.3%)
- Mr. Misterwon 1 of 15 (avg 6.3%) · league rank Middle (5.9%)
- Run Runwon 0 of 15 (avg 6.3%) · league rank Middle (5.6%)
- Boat Shoeswon 1 of 15 (avg 6.3%) · league rank Bottom 37% (5.3%)
- Bulovawon 0 of 15 (avg 6.3%) · league rank Bottom 2% (3.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).