Ruthless Roofer vs Lightning Fast Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 54%13r 50%20r | 50%4r 0%5r | 0%1r 75%4r | 25%4r 40%5r | 38%8r 53%14r | 50%4r 40%5r | 21%5r 55%13r |
| 6 gate madness | 63%8r 62%14r | 38%8r 70%10r | 50%4r 100%5r | 25%4r 80%5r | 46%6r 45%14r | 62%5r 51%10r | |
| 12 gate WTA | 50%4r 60%5r | 50%4r 20%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 14 races with 3+ rounds for both teams, you're ahead in 4, behind in 7 and level in 3.
- 1800m 12 gate WTA 50% vs 20%
- 2200m 6 gate madness 62% vs 51%
- 1200m 1v1 50% vs 0%
- 1600m 6 gate madness 25% vs 80%
- 2200m 1v1 21% vs 55%
- 1200m 6 gate madness 38% vs 70%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Lightning Fast Racing: Power 57.8, #5. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).