Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Lucky 7 | 33 | 1.0× avg | — | |
| Mr. Mister | 24 | 1.4× avg | ||
| Canary in a Coal Mine | 24 | 0.8× avg | ||
| Eagle Man | 16 | 0.4× avg | — | |
| Nomad Gods | 15 | 1.0× avg | ||
| She Don't Wanna Man | 15 | 1.2× avg | ||
| God Eater | 14 | 1.1× avg | ||
| Switcheroo | 10 | 1.0× avg | ||
| Rain Rain | 10 | 0.7× avg | ||
| boatload | 8 | 0.9× avg | ||
| A Horse With No Name | 8 | 0.9× avg | ||
| Meteorite | 5 | 0.4× avg | — | |
| Terrible Comet | 5 | 1.2× avg | — | |
| Boat Shoes | 5 | 0.4× avg | — | |
| Pyro God | 4 | 3.0× avg | — | |
| Oxytocin | 4 | 0.0× avg | — | |
| Money a Do It | 4 | 3.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Lightning Fast Racing: Power 57.8, #5. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).