Compare with
Losing the most points
- 1200m 6 gate madness 38% · 20th of 25 · 8 rounds
- 1800m 1v1 38% · 21st of 25 · 8 rounds
- 2000m 6 gate madness 46% · 15th of 26 · 6 rounds
Winning the most points
- 1000m 6 gate madness 63% · 10th of 25 · 8 rounds
- 1000m 1v1 54% · 11th of 26 · 13 rounds
Maps, best to worst
Strongest cores
- Mr. Mister1.4× avg · 24 races
- She Don't Wanna Man1.2× avg · 15 races
- God Eater1.1× avg · 14 races
Cores that need work
- Eagle Man0.4× avg · 16 races
- Rain Rain0.7× avg · 10 races
- Canary in a Coal Mine0.8× avg · 24 races
Next match: vs Lightning Fast Racing
Matchup heat map →Map plan · Power edge per map
- Measure · pick+0.7
- Glory-2.3
- Miracles-2.5
- Anchor · eliminate-10.1
Who to field on Measure
- 2000m 12 gate madness: God Eater, Meteorite, Canary in a Coal Mine
- 1600m 1v1: Canary in a Coal Mine
- 1800m 6 gate madness: God Eater, Nomad Gods, Canary in a Coal Mine
- 2200m 24 gate madness: God Eater, Eagle Man, Oxytocin
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).