Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 3r · 3rd · 1.0/map | 100% 2r · 0.7/map | 50% 6r · 6th · 2.0/map | — | 33% 6r · 16th · 3.2/map | 46% 15r · 14th · 5.1/map | |
| 22 gate WTA | 41% 5r · 14th · 3.1/map | 33% 9r · 15th · 1.9/map | 0% 1r · 1.7/map | 22% 9r · 22nd · 2.0/map | 67% 3r · 3rd · 0.1/map | 50% 6r · 8th · 3.3/map | 67% 3r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Big League Chewwon 0 of 1 (avg 4.5%) · league rank Top 23% (5.3%)
- Fast&Furiouswon 0 of 1 (avg 4.5%) · league rank Top 27% (5.1%)
- Big Shiny Tuneswon 0 of 1 (avg 4.5%) · league rank Top 36% (4.6%)
- Sleek Sharkwon 0 of 1 (avg 4.5%)
- Top Gearwon 0 of 1 (avg 4.5%) · league rank Middle (4.4%)
- Retro JRwon 0 of 1 (avg 4.5%) · league rank Bottom 32% (3.2%)
- Palettewon 0 of 1 (avg 4.5%) · league rank Bottom 25% (2.9%)
- The Family Jewelswon 0 of 1 (avg 4.5%) · league rank Bottom 19% (2.6%)
- So goodwon 0 of 1 (avg 4.5%) · league rank Bottom 18% (2.6%)
- Electric Slidewon 0 of 1 (avg 4.5%) · league rank Bottom 18% (2.5%)
- Eminemwon 0 of 1 (avg 4.5%) · league rank Bottom 18% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).