Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 42% 12r · 23rd · 1.0/map | 25% 10r · 30th · 0.6/map | 63% 24r · 8th · 2.0/map | 75% 8r · 4th · 0.5/map | 48% 40r · 23rd · 3.2/map | 25% 63r · 35th · 5.1/map | |
| 22 gate WTA | 38% 37r · 30th · 3.1/map | 35% 23r · 32nd · 2.0/map | 38% 20r · 32nd · 1.6/map | 50% 24r · 23rd · 2.0/map | 33% 3r · 2nd · 0.1/map | 40% 43r · 28th · 3.2/map | 42% 12r · 27th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Maiden Voyagetop 3 11 of 40 (avg 13%) · league rank Top 3% (18%)
- I wintop 3 9 of 40 (avg 13%) · league rank Top 8% (17%)
- She's pretty midtop 3 11 of 40 (avg 13%) · league rank Top 14% (16%)
- Vanilla Splicetop 3 7 of 40 (avg 13%) · league rank Top 16% (16%)
- Big Shiny Tunestop 3 7 of 40 (avg 13%) · league rank Top 40% (12%)
- Big League Chewtop 3 6 of 40 (avg 13%) · league rank Middle (11%)
- Top Geartop 3 0 of 21 (avg 13%) · league rank Middle (10%)
- Splicetop 3 5 of 40 (avg 13%) · league rank Middle (9.9%)
- Retro JRtop 3 2 of 40 (avg 13%) · league rank Bottom 33% (8.8%)
- Corkscrewtop 3 3 of 40 (avg 13%) · league rank Bottom 29% (8.5%)
- Palettetop 3 0 of 40 (avg 13%) · league rank Bottom 19% (7.6%)
- Ca$h Cowtop 3 0 of 19 (avg 13%) · league rank Bottom 18% (7.5%)
- Rexxxtop 3 2 of 40 (avg 13%) · league rank Bottom 8% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).