Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 4r · 16th · 1.0/map | 67% 3r · 5th · 0.6/map | 0% 8r · 30th · 2.0/map | 33% 3r · 13th · 0.5/map | 64% 12r · 6th · 3.0/map | 44% 20r · 21st · 5.0/map | |
| 22 gate WTA | 32% 13r · 27th · 2.8/map | 37% 8r · 25th · 1.9/map | 36% 7r · 24th · 1.5/map | 25% 8r · 29th · 2.0/map | — | 58% 12r · 12th · 3.2/map | 25% 4r · 27th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- I wintop 3 2 of 4 (avg 13%) · league rank Top 21% (14%)
- Vanilla Splicetop 3 1 of 4 (avg 13%) · league rank Top 22% (14%)
- Fast&Furioustop 3 1 of 4 (avg 13%) · league rank Top 23% (14%)
- Corkscrewtop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Big League Chewtop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Top Geartop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Palettetop 3 2 of 4 (avg 13%) · league rank Middle (11%)
- Big Shiny Tunestop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Splicetop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- She's pretty midtop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Retro JRtop 3 0 of 4 (avg 13%) · league rank Bottom 38% (9.9%)
- Mrs.Dashtop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).