Team report · all teams

JAH racing

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

✕ close
JAH racing
  • I wintop 3 2 of 4 (avg 13%) · league rank Top 21% (14%)
  • Vanilla Splicetop 3 1 of 4 (avg 13%) · league rank Top 22% (14%)
  • Fast&Furioustop 3 1 of 4 (avg 13%) · league rank Top 23% (14%)
  • Corkscrewtop 3 0 of 4 (avg 13%) · league rank Middle (12%)
  • Big League Chewtop 3 0 of 4 (avg 13%) · league rank Middle (12%)
  • Top Geartop 3 0 of 4 (avg 13%) · league rank Middle (12%)
  • Palettetop 3 2 of 4 (avg 13%) · league rank Middle (11%)
  • Big Shiny Tunestop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Splicetop 3 0 of 4 (avg 13%) · league rank Middle (10%)
  • She's pretty midtop 3 0 of 4 (avg 13%) · league rank Middle (10%)
  • Retro JRtop 3 0 of 4 (avg 13%) · league rank Bottom 38% (9.9%)
  • Mrs.Dashtop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).