Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Maiden Voyagetop 3 7 of 11 (avg 13%) · league rank Top 3% (18%)
- I wintop 3 2 of 11 (avg 13%) · league rank Top 8% (17%)
- She's pretty midtop 3 4 of 11 (avg 13%) · league rank Top 14% (16%)
- Vanilla Splicetop 3 2 of 11 (avg 13%) · league rank Top 16% (16%)
- Big Shiny Tunestop 3 2 of 11 (avg 13%) · league rank Top 40% (12%)
- Big League Chewtop 3 3 of 11 (avg 13%) · league rank Middle (11%)
- Top Geartop 3 2 of 11 (avg 13%) · league rank Middle (10%)
- Fast&Furioustop 3 3 of 11 (avg 13%) · league rank Middle (10%)
- Retro JRtop 3 0 of 11 (avg 13%) · league rank Bottom 33% (8.8%)
- Palettetop 3 0 of 11 (avg 13%) · league rank Bottom 19% (7.6%)
- Mrs.Dashtop 3 0 of 11 (avg 13%) · league rank Bottom 16% (7.3%)
- Rexxxtop 3 0 of 11 (avg 13%) · league rank Bottom 8% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).