Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Mr Rogers | 297 | 1.2× avg | ||
| Thrill of the hunt | 281 | 1.1× avg | ||
| Thick thighs save lives | 239 | 0.6× avg | ||
| April O'Neil | 236 | 1.4× avg | ||
| Bootleg Station Wagon | 214 | 0.9× avg | ||
| Gnaester | 209 | 1.4× avg | ||
| Boo! Khakis | 204 | 1.3× avg | ||
| Jasper's Brat | 200 | 1.1× avg | ||
| Uptown Girl | 176 | 1.5× avg | ||
| Beaver Pelt | 174 | 1.3× avg | ||
| Colonel Sanders | 171 | 0.9× avg | ||
| Slava Ukraini! | 146 | 0.7× avg | ||
| Malkovich Malkovich? | 136 | 1.2× avg | ||
| Gozer the Gozerian | 117 | 1.1× avg | ||
| Flying Gerbil | 110 | 1.3× avg | ||
| Lace Panties | 95 | 0.2× avg | — | |
| Larry² | 83 | 1.1× avg | ||
| Get some stink on it | 75 | 0.2× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Elder Racing: Power 44.9, #24. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).