Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 2r · 1.0/map | 0% 1r · 0.7/map | 50% 4r · 13th · 2.0/map | 100% 1r · 0.6/map | 100% 4r · 1st · 3.2/map | 60% 12r · 7th · 5.1/map | |
| 22 gate WTA | 45% 4r · 11th · 3.1/map | 33% 6r · 18th · 1.9/map | 100% 1r · 1.7/map | 83% 6r · 3rd · 2.0/map | 48% 3r · 9th · 0.1/map | 100% 4r · 1st · 3.3/map | 0% 3r · 17th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Boo! Khakiswon 0 of 3 (avg 4.5%) · league rank Top 1% (8.9%)
- Hell Bent for Leatherwon 0 of 3 (avg 4.5%) · league rank Top 3% (8.3%)
- El ducha de orowon 0 of 3 (avg 4.5%) · league rank Top 6% (7.4%)
- Uptown Girlwon 0 of 3 (avg 4.5%) · league rank Top 12% (6.5%)
- April O'Neilwon 0 of 3 (avg 4.5%) · league rank Top 18% (5.7%)
- Beaver Peltwon 0 of 3 (avg 4.5%) · league rank Top 23% (5.4%)
- Bert Haulwon 0 of 3 (avg 4.5%) · league rank Top 36% (4.4%)
- Larry²won 0 of 3 (avg 4.5%) · league rank Middle (3.8%)
- Ally Sheedywon 0 of 3 (avg 4.5%) · league rank Middle (3.2%)
- Healthy Bushwon 0 of 3 (avg 4.5%) · league rank Bottom 9% (2.3%)
- Special olympicswon 0 of 3 (avg 4.5%) · league rank Bottom 4% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).