Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 40% 5r · 19th · 1.0/map | 67% 3r · 4th · 0.6/map | 50% 10r · 14th · 2.0/map | 33% 3r · 12th · 0.5/map | 53% 13r · 15th · 3.0/map | 68% 25r · 8th · 5.0/map | |
| 22 gate WTA | 57% 15r · 10th · 2.8/map | 50% 10r · 15th · 1.9/map | 45% 8r · 19th · 1.5/map | 70% 10r · 3rd · 2.0/map | — | 53% 15r · 19th · 3.2/map | 100% 5r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Gnaestertop 3 2 of 5 (avg 13%) · league rank Top 6% (17%)
- Gozer the Gozeriantop 3 1 of 5 (avg 13%) · league rank Top 21% (14%)
- Mr Rogerstop 3 2 of 5 (avg 13%) · league rank Top 25% (14%)
- Flying Gerbiltop 3 0 of 5 (avg 13%) · league rank Top 30% (13%)
- Colonel Sanderstop 3 0 of 5 (avg 13%) · league rank Top 36% (13%)
- Bootleg Station Wagontop 3 0 of 5 (avg 13%) · league rank Middle (12%)
- Larry²top 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Thrill of the hunttop 3 1 of 5 (avg 13%) · league rank Middle (11%)
- Get some stink on ittop 3 0 of 5 (avg 13%) · league rank Bottom 24% (8.3%)
- April O'Neiltop 3 0 of 5 (avg 13%) · league rank Bottom 17% (7.6%)
- Thick thighs save livestop 3 0 of 5 (avg 13%) · league rank Bottom 5% (6.6%)
- Lace Pantiestop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).