House o' rugs vs Elder Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 75%4r 50%6r | 0%2r 0%2r | 75%4r 67%6r | —0r 0%1r | |||
| 6 gate madness | 50%4r 67%6r | —0r —0r | 0%4r 80%5r | 75%4r 50%7r | 50%4r 50%6r | ||
| 12 gate madness | —0r —0r | 75%4r 83%6r | 50%2r 100%2r | 50%4r 50%6r | |||
| 24 gate madness | 25%4r 50%6r | 33%3r 20%5r | —0r —0r | 0%4r 17%6r | 50%2r 0%2r | ||
| 4 gate WTA | 50%4r 33%6r | 67%3r 75%4r | 25%4r 67%6r | 4%5r 79%8r | 50%4r 83%6r | ||
| 6 gate WTA | 50%4r 50%6r | 0%2r 75%4r | 75%4r 33%6r | 25%4r 67%6r | 76%5r 50%8r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 20 races with 3+ rounds for both teams, you're ahead in 7, behind in 10 and level in 3.
- 1800m 6 gate WTA 75% vs 33%
- 1800m 6 gate madness 75% vs 50%
- 2200m 6 gate WTA 76% vs 50%
- 1800m 4 gate WTA 4% vs 79%
- 1600m 6 gate madness 0% vs 80%
- 1600m 4 gate WTA 25% vs 67%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Measure, so a common race counts for more than a rare one.
Elder Racing: Power 57.3, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).