Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- April O'Neiltop 3 1 of 8 (avg 13%) · league rank Top 10% (16%)
- Beaver Pelttop 3 2 of 8 (avg 13%) · league rank Top 12% (16%)
- Mr Rogerstop 3 2 of 8 (avg 13%) · league rank Top 13% (16%)
- Uptown Girltop 3 3 of 8 (avg 13%) · league rank Top 16% (15%)
- Colonel Sanderstop 3 1 of 8 (avg 13%) · league rank Top 21% (15%)
- Larry²top 3 0 of 8 (avg 13%) · league rank Top 24% (14%)
- Malkovich Malkovich?top 3 5 of 8 (avg 13%) · league rank Top 25% (14%)
- Boo! Khakistop 3 3 of 8 (avg 13%) · league rank Top 31% (13%)
- Bootleg Station Wagontop 3 1 of 8 (avg 13%) · league rank Top 38% (12%)
- Flying Gerbiltop 3 0 of 8 (avg 13%) · league rank Middle (10%)
- Jasper's Brattop 3 1 of 8 (avg 13%) · league rank Bottom 39% (9.5%)
- Slava Ukraini!top 3 0 of 8 (avg 13%) · league rank Bottom 17% (7.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).