Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Gnaestertop 3 4 of 8 (avg 13%) · league rank Top 6% (17%)
- Gozer the Gozeriantop 3 0 of 8 (avg 13%) · league rank Top 21% (14%)
- Mr Rogerstop 3 1 of 8 (avg 13%) · league rank Top 25% (14%)
- Flying Gerbiltop 3 1 of 8 (avg 13%) · league rank Top 30% (13%)
- Colonel Sanderstop 3 1 of 8 (avg 13%) · league rank Top 36% (13%)
- Malkovich Malkovich?top 3 0 of 8 (avg 13%) · league rank Middle (12%)
- Bootleg Station Wagontop 3 1 of 8 (avg 13%) · league rank Middle (12%)
- Larry²top 3 2 of 8 (avg 13%) · league rank Middle (11%)
- Thrill of the hunttop 3 2 of 8 (avg 13%) · league rank Middle (11%)
- Get some stink on ittop 3 0 of 8 (avg 13%) · league rank Bottom 24% (8.3%)
- Thick thighs save livestop 3 0 of 8 (avg 13%) · league rank Bottom 5% (6.6%)
- Lace Pantiestop 3 0 of 8 (avg 13%) · league rank Bottom 4% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).