House o' rugs vs Elder Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 54%20r 45%20r | 61%6r 40%5r | 25%4r 60%5r | 80%5r 40%5r | 63%14r 50%15r | 60%5r 60%5r | 39%13r 63%13r |
| 6 gate madness | 78%13r 32%15r | 31%12r 90%10r | 40%5r 20%5r | 61%6r 80%5r | 58%14r 62%15r | 20%10r 89%10r | |
| 12 gate WTA | 60%5r 20%5r | 40%5r 20%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 15 races with 3+ rounds for both teams, you're ahead in 8, behind in 5 and level in 2.
- 1000m 6 gate madness 78% vs 32%
- 1200m 12 gate WTA 60% vs 20%
- 1800m 1v1 63% vs 50%
- 1200m 6 gate madness 31% vs 90%
- 2200m 6 gate madness 20% vs 89%
- 1400m 1v1 25% vs 60%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Elder Racing: Power 55.1, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).