Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 54% 20r · 9th · 3.8/map | 61% 6r · 8th · 0.2/map | 25% 4r · 17th · 2.8/map | 80% 5r · 2nd · 0.0/map | 63% 14r · 5th · 2.6/map | 60% 5r · 8th · 0.0/map | 39% 13r · 19th · 3.3/map |
| 6 gate madness | 78% 13r · 1st · 2.5/map | 31% 12r · 21st · 3.2/map | 40% 5r · 15th · 0.1/map | 61% 6r · 8th · 2.2/map | 58% 14r · 7th · 2.7/map | 20% 10r · 23rd · 1.9/map | |
| 12 gate WTA | 60% 5r · 8th · 1.0/map | 40% 5r · 17th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 6 gate madness
✕ close- Boo! Khakistop 3 10 of 14 (avg 50%) · league rank Middle (53%)
- Uptown Girltop 3 6 of 14 (avg 50%) · league rank Middle (53%)
- Hell Bent for Leathertop 3 7 of 14 (avg 50%) · league rank Bottom 26% (48%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).