Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- BOT v2 Sable Skyrunnerwon 0 of 1 (avg 4.5%)
- BOT Orion Duskbladewon 0 of 1 (avg 4.5%)
- BOT Kane Grimspirewon 0 of 1 (avg 4.5%)
- Hog Headwon 0 of 1 (avg 4.5%)
- BOT Nero Flarewindwon 1 of 19 (avg 4.5%) · league rank Middle (3.9%)
- BOT Blaze Frostfangwon 1 of 14 (avg 4.5%) · league rank Bottom 26% (2.8%)
- BOT v2 Juno Ironcladwon 2 of 19 (avg 4.5%) · league rank Bottom 20% (2.6%)
- BOT Vex Ghoststepwon 1 of 18 (avg 4.5%) · league rank Bottom 19% (2.6%)
- BOT v2 Nero Ashbanewon 1 of 7 (avg 4.5%) · league rank Bottom 19% (2.6%)
- Unlit Cellwon 0 of 11 (avg 4.5%) · league rank Bottom 19% (2.6%)
- BOT Kael Duskbladewon 1 of 12 (avg 4.5%) · league rank Bottom 18% (2.5%)
- Haunted Nitrowon 1 of 19 (avg 4.5%) · league rank Bottom 16% (2.5%)
- BOT Rex Blackthornwon 0 of 14 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Lethal Chaoswon 0 of 19 (avg 4.5%) · league rank Bottom 13% (2.4%)
- BOT v2 Astra Stormbornwon 0 of 12 (avg 4.5%) · league rank Bottom 9% (2.3%)
- Knot Wardenwon 0 of 11 (avg 4.5%) · league rank Bottom 9% (2.3%)
- BOT Nyx Blackthornwon 0 of 11 (avg 4.5%) · league rank Bottom 2% (2.3%)
- Madness 3won 0 of 19 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).