Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Long Ride Mollytop 3 1 of 6 (avg 25%) · league rank Middle (24%)
- BOT v2 Drake Crimsontop 3 3 of 12 (avg 25%) · league rank Bottom 32% (21%)
- Ferrari vs Fordtop 3 1 of 6 (avg 25%) · league rank Bottom 24% (19%)
- BOT v2 Nero Ashbanetop 3 4 of 12 (avg 25%) · league rank Bottom 23% (19%)
- BOT v2 Sable Skyrunnertop 3 0 of 6 (avg 25%) · league rank Bottom 18% (18%)
- Text Metop 3 1 of 6 (avg 25%) · league rank Bottom 16% (17%)
- BOT Astra Darkmoortop 3 0 of 6 (avg 25%) · league rank Bottom 15% (17%)
- BOT v2 Orion Steelhearttop 3 0 of 6 (avg 25%) · league rank Bottom 7% (15%)
- BOT Kael Ghoststeptop 3 1 of 6 (avg 25%) · league rank Bottom 6% (15%)
- BOT Nyx Blackthorntop 3 0 of 6 (avg 25%) · league rank Bottom 1% (13%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).