Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 17% 6r · 37th · 1.0/map | 50% 2r · 0.6/map | 58% 12r · 15th · 2.0/map | 0% 1r · 0.5/map | 46% 16r · 25th · 3.2/map | 23% 30r · 37th · 5.1/map | |
| 22 gate WTA | 41% 16r · 28th · 3.1/map | 33% 12r · 33rd · 2.0/map | 0% 7r · 39th · 1.6/map | 17% 12r · 38th · 2.0/map | — | 39% 18r · 30th · 3.2/map | 0% 6r · 38th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Long Ride Mollywon 0 of 7 (avg 4.5%) · league rank Top 24% (5.3%)
- BOT v2 Drake Crimsonwon 0 of 7 (avg 4.5%) · league rank Bottom 29% (2.7%)
- Knot Wardenwon 0 of 7 (avg 4.5%) · league rank Bottom 26% (2.6%)
- Ferrari vs Fordwon 0 of 7 (avg 4.5%) · league rank Bottom 24% (2.5%)
- Haunted Nitrowon 0 of 7 (avg 4.5%) · league rank Bottom 22% (2.5%)
- BOT Astra Darkmoorwon 0 of 7 (avg 4.5%) · league rank Bottom 11% (2.3%)
- BOT v2 Sable Skyrunnerwon 0 of 7 (avg 4.5%) · league rank Bottom 11% (2.3%)
- BOT v2 Orion Steelheartwon 0 of 7 (avg 4.5%) · league rank Bottom 6% (2.3%)
- BOT Kael Ghoststepwon 0 of 7 (avg 4.5%) · league rank Bottom 5% (2.3%)
- Unlit Cellwon 0 of 7 (avg 4.5%) · league rank Bottom 4% (2.3%)
- BOT Nyx Blackthornwon 0 of 7 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).