Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 2r · 1.0/map | — | 0% 4r · 31st · 2.0/map | — | 0% 4r · 31st · 3.0/map | 0% 8r · 32nd · 5.0/map | |
| 22 gate WTA | 0% 2r · 2.8/map | 0% 3r · 30th · 1.9/map | 0% 2r · 1.5/map | 75% 4r · 2nd · 2.0/map | — | 33% 6r · 22nd · 3.2/map | 0% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- BOT Nero Flarewindtop 3 1 of 2 (avg 13%) · league rank Middle (11%)
- BOT Blaze Frostfangtop 3 0 of 2 (avg 13%) · league rank Bottom 30% (8.9%)
- BOT Orion Duskbladetop 3 0 of 2 (avg 13%) · league rank Bottom 26% (8.4%)
- BOT v2 Juno Ironcladtop 3 0 of 2 (avg 13%) · league rank Bottom 26% (8.4%)
- BOT Vex Ghoststeptop 3 0 of 2 (avg 13%) · league rank Bottom 22% (8.1%)
- BOT Kane Grimspiretop 3 0 of 2 (avg 13%) · league rank Bottom 21% (8.0%)
- BOT v2 Nero Ashbanetop 3 0 of 2 (avg 13%) · league rank Bottom 21% (8.0%)
- BOT Kael Duskbladetop 3 0 of 2 (avg 13%) · league rank Bottom 20% (7.8%)
- BOT Rex Blackthorntop 3 0 of 2 (avg 13%) · league rank Bottom 17% (7.6%)
- Lethal Chaostop 3 0 of 2 (avg 13%) · league rank Bottom 16% (7.5%)
- BOT v2 Astra Stormborntop 3 0 of 2 (avg 13%) · league rank Bottom 11% (7.0%)
- Madness 3top 3 0 of 2 (avg 13%) · league rank Bottom 1% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).