Team report · all teams

Danshan

Power 26.2 · #31 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
BOT v2 Juno Ironclad850%
BOT Nero Flarewind852%
Haunted Nitro846%
Lethal Chaos854%
Madness 3856%
Knot Warden857%
Unlit Cell852%
BOT Rex Blackthorn829%
BOT Blaze Frostfang828%
BOT v2 Orion Steelheart836%
BOT Nyx Blackthorn839%
BOT v2 Drake Crimson749%
BOT v2 Nero Ashbane755%
Ferrari vs Ford754%
BOT Kael Ghoststep734%
BOT v2 Sable Skyrunner751%
Text Me745%
BOT Orion Duskblade735%
BOT Astra Darkmoor743%
Hog Head747%
Long Ride Molly739%
BOT v2 Astra Stormborn638%
BOT Kael Duskblade636%
BOT Kane Grimspire640%
BOT Vex Ghoststep642%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%50%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%0%
91600m 1v1100%75%
101000m 6 gate madness100%0%
111400m 12 gate madness100%0%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%0%
151600m 1v1100%75%
161800m 6 gate madness100%0%
172000m 12 gate madness100%0%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%50%
201800m 6 gate WTA95%0%
212000m 1v192%0%
221600m 6 gate madness86%100%
231000m 12 gate madness78%0%
241200m 24 gate madness73%—
251400m 4 gate WTA66%—
261600m 6 gate WTA56%—
271400m 1v140%—
281800m 6 gate madness33%0%
291800m 12 gate madness26%—
302200m 24 gate madness18%0%
311800m 4 gate WTA10%50%
322200m 6 gate WTA10%0%
332000m 1v15%0%
341800m 6 gate madness5%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).