Compare with
Losing the most points
- 1400m 6 gate WTA 0% · 39th of 39 · 6 rounds
- 1600m 24 gate WTA 37% · 35th of 40 · 12 rounds
- 2200m 4 gate WTA 20% · 35th of 39 · 6 rounds
Winning the most points
- 1200m 6 gate WTA 94% · 1st of 39 · 9 rounds
- 2000m 6 gate WTA 66% · 3rd of 40 · 9 rounds
- 1000m 4 gate WTA 67% · 6th of 39 · 6 rounds
Maps, best to worst
Strongest cores
- Knot Warden4.5× avg · 46 races
- BOT v2 Juno Ironclad2.8× avg · 41 races
- BOT Nero Flarewind2.5× avg · 47 races
Cores that need work
- Haunted Nitro0.0× avg · 48 races
- BOT v2 Orion Steelheart0.0× avg · 46 races
- BOT Orion Duskblade0.0× avg · 45 races
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 6-1 | 102 / 87 |
| Glory | 1-5 | 87 / 100 |
| Measure | 0-6 | 38 / 96 |
| Miracles | 0-7 | 51 / 112 |
Roster · 25 cores
BOT Vex GhoststepBOT Blaze FrostfangBOT Rex BlackthornBOT v2 Juno IroncladBOT Nero FlarewindLethal ChaosMadness 3Haunted NitroKnot WardenUnlit CellBOT Nyx BlackthornBOT v2 Orion SteelheartBOT v2 Nero AshbaneBOT Kael GhoststepFerrari vs FordBOT v2 Drake CrimsonLong Ride MollyBOT Astra DarkmoorText MeBOT v2 Sable SkyrunnerHog HeadBOT Orion DuskbladeBOT Kane GrimspireBOT Kael DuskbladeBOT v2 Astra Stormborn
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).