Team report · all teams
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
BOT v2 Sable Skyrunner280.0× avg
BOT Rex Blackthorn250.9× avg
Text Me231.0× avg
BOT Astra Darkmoor230.4× avg
BOT Kael Ghoststep230.0× avg
Haunted Nitro220.6× avg
BOT Nero Flarewind222.3× avg
Hog Head202.1× avg
Long Ride Molly201.6× avg
Lethal Chaos190.7× avg
Knot Warden192.5× avg
BOT v2 Drake Crimson192.5× avg
BOT v2 Orion Steelheart190.0× avg
BOT v2 Juno Ironclad191.9× avg
Madness 3190.0× avg
BOT Orion Duskblade190.0× avg
BOT Kael Duskblade190.0× avg
BOT Vex Ghoststep190.0× avg
BOT Blaze Frostfang190.0× avg
BOT v2 Nero Ashbane181.2× avg
BOT v2 Astra Stormborn171.2× avg
Ferrari vs Ford172.4× avg
BOT Kane Grimspire170.0× avg
BOT Nyx Blackthorn150.0× avg
Unlit Cell151.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).