Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 17% 6r · 30th · 2.0/map | 74% 5r · 7th · 1.4/map | 50% 6r · 19th · 2.0/map | — | 56% 5r · 13th · 1.8/map | ||
| 6 gate WTA | 32% 7r · 26th · 2.3/map | 23% 5r · 29th · 1.7/map | 67% 9r · 3rd · 3.0/map | ||||
| 16 gate WTA | 0% 3r · 32nd · 1.1/map | 50% 6r · 19th · 2.0/map | 0% 3r · 31st · 0.9/map | 100% 2r · 0.6/map | 67% 6r · 9th · 2.0/map | ||
| 24 gate WTA | 0% 3r · 32nd · 1.0/map | 100% 3r · 1st · 1.0/map | 30% 11r · 31st · 3.5/map | 100% 2r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 16 gate WTA
✕ close- Hog Headwon 0 of 3 (avg 6.3%) · league rank Bottom 29% (4.8%)
- BOT Blaze Frostfangwon 0 of 3 (avg 6.3%) · league rank Bottom 26% (4.5%)
- BOT Orion Duskbladewon 0 of 3 (avg 6.3%) · league rank Bottom 19% (4.0%)
- BOT Vex Ghoststepwon 0 of 3 (avg 6.3%) · league rank Bottom 14% (3.7%)
- BOT Kael Duskbladewon 0 of 3 (avg 6.3%) · league rank Bottom 13% (3.6%)
- BOT v2 Sable Skyrunnerwon 0 of 3 (avg 6.3%) · league rank Bottom 10% (3.5%)
- BOT Astra Darkmoorwon 0 of 3 (avg 6.3%) · league rank Bottom 9% (3.5%)
- Text Mewon 0 of 3 (avg 6.3%) · league rank Bottom 8% (3.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).