Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- BOT Kael Stoneveilwon 5 of 27 (avg 4.2%) · league rank Top 15% (5.4%)
- BOT Drake Crimsonwon 3 of 27 (avg 4.2%) · league rank Top 18% (5.2%)
- Wild Juggernautwon 1 of 27 (avg 4.2%) · league rank Top 35% (4.3%)
- BOT Kane Vortexwon 0 of 27 (avg 4.2%) · league rank Bottom 35% (2.9%)
- Quasarbikerwon 0 of 27 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Blitz Gauntletwon 2 of 27 (avg 4.2%) · league rank Bottom 30% (2.7%)
- BOT Zed Blackthornwon 1 of 27 (avg 4.2%) · league rank Bottom 26% (2.5%)
- Arcane Krakenwon 0 of 27 (avg 4.2%) · league rank Bottom 12% (2.2%)
- chall-01won 0 of 27 (avg 4.2%) · league rank Bottom 11% (2.2%)
- new pop #01won 0 of 27 (avg 4.2%) · league rank Bottom 8% (2.1%)
- Lucky Demonwon 0 of 27 (avg 4.2%) · league rank Bottom 3% (2.1%)
- Youthful Racerwon 0 of 27 (avg 4.2%) · league rank Bottom 3% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).