Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Wild Juggernautwon 1 of 12 (avg 4.5%) · league rank Top 2% (7.4%)
- BOT Kael Stoneveilwon 3 of 12 (avg 4.5%) · league rank Top 16% (5.6%)
- BOT Drake Crimsonwon 2 of 12 (avg 4.5%) · league rank Top 27% (5.1%)
- Xcesswon 1 of 12 (avg 4.5%) · league rank Middle (3.7%)
- BOT Zed Blackthornwon 0 of 12 (avg 4.5%) · league rank Bottom 40% (3.6%)
- Quasarbikerwon 1 of 12 (avg 4.5%) · league rank Bottom 25% (2.9%)
- Blitz Gauntletwon 0 of 12 (avg 4.5%) · league rank Bottom 19% (2.6%)
- BOT Kane Vortexwon 0 of 12 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Arcane Krakenwon 0 of 12 (avg 4.5%) · league rank Bottom 13% (2.4%)
- Woven Cheetahwon 0 of 12 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Youthful Racerwon 0 of 12 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).