Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 57% 7r · 16th · 1.0/map | 25% 4r · 31st · 0.6/map | 50% 14r · 22nd · 2.0/map | 33% 3r · 27th · 0.5/map | 50% 21r · 21st · 3.2/map | 74% 36r · 3rd · 5.1/map | |
| 22 gate WTA | 60% 21r · 4th · 3.1/map | 57% 14r · 13th · 2.0/map | 64% 10r · 8th · 1.6/map | 64% 14r · 5th · 2.0/map | — | 61% 22r · 9th · 3.2/map | 86% 7r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- BOT Zed Blackthorntop 3 1 of 5 (avg 13%) · league rank Middle (12%)
- BOT Kael Stoneveiltop 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Wild Juggernauttop 3 1 of 5 (avg 13%) · league rank Middle (10%)
- BOT Drake Crimsontop 3 0 of 5 (avg 13%) · league rank Bottom 38% (9.9%)
- Blitz Gauntlettop 3 0 of 5 (avg 13%) · league rank Bottom 34% (9.5%)
- Xcesstop 3 2 of 5 (avg 13%) · league rank Bottom 29% (8.9%)
- Arcane Krakentop 3 0 of 5 (avg 13%) · league rank Bottom 14% (7.2%)
- BOT Kane Vortextop 3 0 of 5 (avg 13%) · league rank Bottom 11% (7.0%)
- ww-y-04wtop 3 0 of 5 (avg 13%) · league rank Bottom 5% (6.6%)
- Woven Cheetahtop 3 1 of 5 (avg 13%) · league rank Bottom 4% (6.5%)
- BOT Astra Frostfangtop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.5%)
- Youthful Racertop 3 0 of 5 (avg 13%) · league rank Bottom 2% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).