Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 57% 7r · 16th · 1.0/map | 25% 4r · 31st · 0.6/map | 50% 14r · 22nd · 2.0/map | 33% 3r · 27th · 0.5/map | 50% 21r · 21st · 3.2/map | 74% 36r · 3rd · 5.1/map | |
| 22 gate WTA | 60% 21r · 4th · 3.1/map | 57% 14r · 13th · 2.0/map | 64% 10r · 8th · 1.6/map | 64% 14r · 5th · 2.0/map | — | 61% 22r · 9th · 3.2/map | 86% 7r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Wild Juggernautwon 1 of 12 (avg 4.5%) · league rank Top 2% (7.4%)
- BOT Kael Stoneveilwon 3 of 12 (avg 4.5%) · league rank Top 16% (5.6%)
- BOT Drake Crimsonwon 2 of 12 (avg 4.5%) · league rank Top 27% (5.1%)
- Xcesswon 1 of 12 (avg 4.5%) · league rank Middle (3.7%)
- BOT Zed Blackthornwon 0 of 12 (avg 4.5%) · league rank Bottom 40% (3.6%)
- Quasarbikerwon 1 of 12 (avg 4.5%) · league rank Bottom 25% (2.9%)
- Blitz Gauntletwon 0 of 12 (avg 4.5%) · league rank Bottom 19% (2.6%)
- BOT Kane Vortexwon 0 of 12 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Arcane Krakenwon 0 of 12 (avg 4.5%) · league rank Bottom 13% (2.4%)
- Woven Cheetahwon 0 of 12 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Youthful Racerwon 0 of 12 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).