Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- BOT Zed Blackthorntop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- BOT Kael Stoneveiltop 3 1 of 1 (avg 13%) · league rank Middle (11%)
- Wild Juggernauttop 3 0 of 1 (avg 13%) · league rank Middle (10%)
- BOT Drake Crimsontop 3 1 of 1 (avg 13%) · league rank Bottom 38% (9.9%)
- Blitz Gauntlettop 3 0 of 1 (avg 13%) · league rank Bottom 34% (9.5%)
- Xcesstop 3 0 of 1 (avg 13%) · league rank Bottom 29% (8.9%)
- Arcane Krakentop 3 0 of 1 (avg 13%) · league rank Bottom 14% (7.2%)
- BOT Kane Vortextop 3 0 of 1 (avg 13%) · league rank Bottom 11% (7.0%)
- ww-y-04wtop 3 0 of 1 (avg 13%) · league rank Bottom 5% (6.6%)
- Woven Cheetahtop 3 0 of 1 (avg 13%) · league rank Bottom 4% (6.5%)
- BOT Astra Frostfangtop 3 0 of 1 (avg 13%) · league rank Bottom 4% (6.5%)
- Youthful Racertop 3 0 of 1 (avg 13%) · league rank Bottom 2% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).