Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 8r · 17th · 2.0/map | 59% 7r · 9th · 1.3/map | 36% 8r · 32nd · 1.9/map | — | 70% 8r · 4th · 1.6/map | ||
| 6 gate WTA | 5% 11r · 39th · 2.2/map | 75% 8r · 1st · 1.6/map | 43% 12r · 29th · 2.9/map | ||||
| 16 gate WTA | 54% 7r · 21st · 1.1/map | 63% 8r · 7th · 2.0/map | 100% 4r · 2nd · 0.9/map | 50% 4r · 18th · 0.5/map | 63% 8r · 13th · 2.0/map | ||
| 24 gate WTA | 50% 4r · 21st · 1.0/map | 25% 4r · 35th · 1.0/map | 64% 15r · 9th · 3.3/map | 0% 4r · 37th · 0.8/map | 100% 3r · 1st · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 16 gate WTA
✕ close- Wild Juggernautwon 0 of 11 (avg 6.3%) · league rank Top 17% (8.0%)
- BOT Kael Stoneveilwon 2 of 11 (avg 6.3%) · league rank Top 34% (6.8%)
- BOT Zed Blackthornwon 4 of 11 (avg 6.3%) · league rank Bottom 36% (4.9%)
- Xcesswon 2 of 11 (avg 6.3%) · league rank Bottom 22% (4.2%)
- Blitz Gauntletwon 0 of 11 (avg 6.3%) · league rank Bottom 18% (3.9%)
- Arcane Krakenwon 1 of 11 (avg 6.3%) · league rank Bottom 4% (3.2%)
- BOT Astra Frostfangwon 0 of 11 (avg 6.3%) · league rank Bottom 2% (3.2%)
- ww-y-04wwon 0 of 11 (avg 6.3%) · league rank Bottom 2% (3.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).