Compare with
Power
54.1
13th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 60.1 · 2nd · 5–1
Worst map
Glory
Power 49.6 · 23rd · 6–1
Above average
Anchor
Power 54.1 · 13th · 2–5
Average
Miracles
Power 52.9 · 21st · 7–1
Where do we lose the most points?
1000m 6 gate madness13%
1800m 1v134%
1600m 6 gate madness30%
Where we win them
1000m 1v171%
2000m 6 gate madness76%
2200m 1v157%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
BOT Astra Frostfang0.6× avg
BOT Kane Vortex0.7× avg
BOT Kael Stoneveil1.0× avg
Carrying us
BOT Drake Crimson1.3× avg
Arcane Kraken1.3× avg
BOT Kane Ironclad1.3× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 24 coresby distance type
Sprint · 9
- Blitz GauntletSprint-Mid
- Arcane KrakenSprint-Mid
- Lucky DemonSprint-Mid
- Woven CheetahSprint-Mid
- ww-y-04wSprint
- ww-cv2-010101Sprint
- Nimbus TrailblazerSprint
- chall-02Sprint-Mid
- XcessSprint
Mid · 9
Marathon · 3
- Youthful RacerMarathon
- QuasarbikerMid-Marathon
- Jaded ProwlerMarathon
Not enough races yet · 3
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).