Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Randytop 3 1 of 4 (avg 13%) · league rank Top 2% (17%)
- Randy Steeltop 3 0 of 4 (avg 13%) · league rank Top 6% (17%)
- Resurrected Priestesstop 3 1 of 6 (avg 13%) · league rank Top 8% (16%)
- Defiant Blazetop 3 0 of 6 (avg 13%) · league rank Top 21% (14%)
- Fused Blazetop 3 2 of 6 (avg 13%) · league rank Top 31% (13%)
- Blazing Auratop 3 1 of 4 (avg 13%) · league rank Top 31% (13%)
- Fused Steeltop 3 0 of 6 (avg 13%) · league rank Top 36% (13%)
- Defiant Serpenttop 3 2 of 6 (avg 13%) · league rank Top 37% (12%)
- Grungy Xtop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Uptown Prowlertop 3 0 of 2 (avg 13%)
- Usher Blazetop 3 0 of 2 (avg 13%)
- Grungy Llamatop 3 0 of 2 (avg 13%)
- Llama Stormtop 3 0 of 6 (avg 13%) · league rank Bottom 25% (8.5%)
- Irukandjitop 3 0 of 6 (avg 13%) · league rank Bottom 22% (8.2%)
- Resurrected Roo top 3 0 of 6 (avg 13%) · league rank Bottom 21% (8.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).