Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Randy Steelwon 2 of 4 (avg 4.2%) · league rank Top 1% (8.0%)
- Defiant Blazewon 0 of 6 (avg 4.2%) · league rank Top 1% (7.5%)
- Fused Steelwon 0 of 6 (avg 4.2%) · league rank Top 4% (6.5%)
- Fused Blazewon 1 of 6 (avg 4.2%) · league rank Top 29% (4.6%)
- Uptown Prowlerwon 0 of 2 (avg 4.2%)
- Usher Blazewon 0 of 2 (avg 4.2%)
- Grungy Llamawon 0 of 2 (avg 4.2%)
- Resurrected Priestesswon 0 of 6 (avg 4.2%) · league rank Middle (3.6%)
- Blazing Aurawon 0 of 4 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Randywon 0 of 4 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Llama Stormwon 0 of 6 (avg 4.2%) · league rank Bottom 35% (2.9%)
- Defiant Serpentwon 0 of 6 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Resurrected Roo won 0 of 6 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Grungy Xwon 0 of 6 (avg 4.2%) · league rank Bottom 31% (2.8%)
- Irukandjiwon 0 of 6 (avg 4.2%) · league rank Bottom 8% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).