Lightning Fast Racing vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100%3r 100%3r | 100%3r 33%3r | 33%6r 50%6r | 33%3r 0%2r | 51%6r 49%6r | 59%16r 53%16r | |
| 22 gate WTA | 29%9r 59%8r | 55%9r 45%9r | 0%3r 100%3r | 67%9r 67%9r | 100%3r 67%3r | 33%6r 50%6r | 55%5r 90%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 12 races with 3+ rounds for both teams, you're ahead in 4, behind in 5 and level in 3.
- 1200m 24 gate madness 100% vs 33%
- 2200m 24 gate madness 59% vs 53%
- 1200m 22 gate WTA 55% vs 45%
- 1400m 22 gate WTA 0% vs 100%
- 1000m 22 gate WTA 29% vs 59%
- 2000m 22 gate WTA 33% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
Iron Horse Racing: Power 68.9, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).