Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Defiant Blaze | 87 | 1.9× avg | ||
| Llama Storm | 87 | 0.5× avg | ||
| Defiant Serpent | 81 | 2.9× avg | ||
| Grungy X | 78 | 0.6× avg | ||
| Fused Blaze | 75 | 1.1× avg | ||
| Blazing Aura | 73 | 0.6× avg | ||
| Fused Steel | 60 | 0.4× avg | ||
| Thieving X Returns | 51 | 2.2× avg | ||
| Resurrected Roo | 51 | 0.0× avg | — | |
| Resurrected Priestess | 45 | 1.3× avg | ||
| Grand Theft Fusion | 39 | 0.3× avg | ||
| Harmonious Theft | 39 | 0.5× avg | ||
| Irukandji | 39 | 0.6× avg | ||
| Randy | 36 | 0.7× avg | ||
| Lethal Arrow | 33 | 1.2× avg | ||
| Haunted Arrow | 33 | 1.2× avg | ||
| Harmonious Butt | 33 | 0.0× avg | — | |
| Randy Steel | 33 | 2.9× avg | ||
| Discarded Blaze | 27 | 0.4× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Iron Horse Racing: Power 66.2, #2. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).