Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Defiant Blaze | 58 | 2.0× avg | ||
| Llama Storm | 58 | 0.2× avg | — | |
| Defiant Serpent | 54 | 2.3× avg | ||
| Grungy X | 52 | 0.4× avg | ||
| Fused Blaze | 50 | 1.4× avg | ||
| Blazing Aura | 49 | 0.7× avg | ||
| Fused Steel | 40 | 0.6× avg | ||
| Thieving X Returns | 34 | 2.3× avg | ||
| Resurrected Roo | 34 | 0.0× avg | — | |
| Resurrected Priestess | 30 | 2.0× avg | ||
| Grand Theft Fusion | 26 | 0.4× avg | ||
| Harmonious Theft | 26 | 0.0× avg | — | |
| Irukandji | 26 | 0.4× avg | — | |
| Randy | 24 | 0.0× avg | — | |
| Lethal Arrow | 22 | 1.8× avg | ||
| Haunted Arrow | 22 | 1.4× avg | ||
| Harmonious Butt | 22 | 0.0× avg | — | |
| Randy Steel | 22 | 4.3× avg | ||
| Discarded Blaze | 18 | 0.6× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).