Team report · Lower league

Lightning Fast Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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Lightning Fast Racing
  • Randy Steeltop 3 3 of 4 (avg 13%) · league rank Top 1% (20%)
  • Defiant Blazetop 3 3 of 4 (avg 13%) · league rank Top 3% (18%)
  • Fused Steeltop 3 0 of 4 (avg 13%) · league rank Top 5% (17%)
  • Fused Blazetop 3 1 of 4 (avg 13%) · league rank Top 30% (13%)
  • Resurrected Priestesstop 3 0 of 4 (avg 13%) · league rank Middle (12%)
  • Resurrected Roo top 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Randytop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Llama Stormtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Blazing Auratop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Defiant Serpenttop 3 0 of 4 (avg 13%) · league rank Bottom 38% (10%)
  • Grungy Xtop 3 0 of 4 (avg 13%) · league rank Bottom 33% (9.7%)
  • Irukandjitop 3 0 of 4 (avg 13%) · league rank Bottom 12% (7.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).