Compare with
Power
63.3
4th of 24 on Miracles
Standings
4th
15 pts
Matches
5–1
15 pts · rounds 248–221
Next match
Ruthless Roofer
Week 7
Best map
Miracles
Power 63.3 · 4th · 1–1
Worst map
Measure
Power 52.1 · 13th · 2–2
Above average
Glory
Power 61.0 · 2nd · 4–2
Above average
Anchor
Power 58.3 · 4th · 4–1
Where do we lose the most points?
1000m 22 gate WTA43%
Where we win them
2200m 24 gate madness68%
1200m 22 gate WTA67%
Next match: what do we pick, ban and field?
Pick AnchorBan Measure
2000m 12 gate madnessHaunted Arrow, Lethal Arrow
1600m 1v1Llama Storm
1800m 6 gate madnessFused Steel, Blazing Aura
Which cores are costing us?
Resurrected Roo 0.0× avg
Harmonious Theft0.0× avg
Randy0.0× avg
Carrying us
Randy Steel4.3× avg
Thieving X Returns2.3× avg
Defiant Serpent2.3× avg
Where are they better than us?
1600m 22 gate WTA50 vs 67%
Where we're better
2200m 24 gate madness68 vs 40%
1200m 22 gate WTA67 vs 50%
Who do they send in…
Oxytocin11 races · 2 top 3
Meteorite11 races · 1 top 3
Mr. Mister11 races · 1 top 3
Nomad Gods11 races · 2 top 3
› Roster · 20 coresby distance type
Sprint · 4
- Resurrected PriestessSprint
- IrukandjiSprint
- Resurrected Roo Sprint
- RandySprint
Mid · 4
- Grungy XMid
- Llama StormMid
- Randy SteelMid
- Blazing AuraMid
Marathon · 12
- Fused SteelMarathon
- Thieving X ReturnsMarathon
- Fused BlazeMid-Marathon
- Grand Theft FusionMarathon
- Lethal ArrowMarathon
- Haunted ArrowMarathon
- Defiant SerpentMarathon
- Harmonious TheftMarathon
- Defiant BlazeMid-Marathon
- Harmonious ButtMarathon
- Sonic BladeMarathon
- Discarded BlazeMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).