Team report · Lower league

Lightning Fast Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Fused Steel621.1× avg
Grand Theft Fusion530.8× avg
Thieving X Returns510.8× avg
Llama Storm430.9× avg
Resurrected Priestess421.5× avg
Defiant Serpent411.3× avg
Blazing Aura411.0× avg
Haunted Arrow371.5× avg
Resurrected Roo 350.6× avg
Irukandji300.3× avg
Usher Blaze210.9× avg
Randy211.4× avg
Fused Blaze202.0× avg
Harmonious Theft190.7× avg
Defiant Blaze191.1× avg
Uptown Prowler181.2× avg
Lethal Arrow170.6× avg
Harmonious Butt170.3× avg
Grungy X120.0× avg
Randy Steel90.7× avg
Grungy Llama80.8× avg
Discarded Blaze80.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Iron Horse Racing: Power 63.5, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).