Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Thieving X Returnstop 3 1 of 4 (avg 13%) · league rank Top 8% (16%)
- Defiant Serpenttop 3 0 of 4 (avg 13%) · league rank Top 16% (15%)
- Resurrected Priestesstop 3 0 of 4 (avg 13%) · league rank Top 19% (15%)
- Defiant Blazetop 3 0 of 4 (avg 13%) · league rank Top 39% (12%)
- Randy Steeltop 3 1 of 2 (avg 13%) · league rank Middle (12%)
- Randytop 3 1 of 2 (avg 13%) · league rank Middle (11%)
- Grungy Llamatop 3 0 of 2 (avg 13%)
- Usher Blazetop 3 0 of 2 (avg 13%)
- Uptown Prowlertop 3 0 of 2 (avg 13%)
- Fused Blazetop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Llama Stormtop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Fused Steeltop 3 0 of 4 (avg 13%) · league rank Bottom 35% (9.6%)
- Resurrected Roo top 3 1 of 4 (avg 13%) · league rank Bottom 22% (8.1%)
- Blazing Auratop 3 0 of 2 (avg 13%) · league rank Bottom 21% (8.0%)
- Irukandjitop 3 0 of 4 (avg 13%) · league rank Bottom 12% (7.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).