Team report · Lower league

Lightning Fast Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Fused Steel1371.8× avg
Resurrected Priestess1091.1× avg
Defiant Serpent890.5× avg
Blazing Aura840.9× avg
Fused Blaze821.7× avg
Llama Storm820.3× avg
Thieving X Returns811.1× avg
Harmonious Theft760.8× avg
Defiant Blaze691.2× avg
Resurrected Roo 590.3× avg
Grungy X551.2× avg
Randy541.7× avg
Grand Theft Fusion510.4× avg
Haunted Arrow401.6× avg
Uptown Prowler360.8× avg
Usher Blaze341.2× avg
Harmonious Butt280.0× avg
Randy Steel284.3× avg
Discarded Blaze250.0× avg
Lethal Arrow220.8× avg
Irukandji220.0× avg
Grungy Llama202.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Iron Horse Racing: Power 56.0, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).