Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Fused Steel | 110 | 1.9× avg | ||
| Resurrected Priestess | 87 | 0.8× avg | ||
| Defiant Serpent | 72 | 0.6× avg | ||
| Thieving X Returns | 67 | 1.1× avg | ||
| Fused Blaze | 66 | 1.8× avg | ||
| Llama Storm | 66 | 0.3× avg | ||
| Harmonious Theft | 63 | 0.7× avg | ||
| Blazing Aura | 62 | 1.3× avg | ||
| Defiant Blaze | 56 | 1.5× avg | ||
| Resurrected Roo | 48 | 0.4× avg | ||
| Grungy X | 45 | 0.9× avg | ||
| Grand Theft Fusion | 42 | 0.5× avg | ||
| Randy | 38 | 1.7× avg | ||
| Uptown Prowler | 36 | 0.8× avg | ||
| Usher Blaze | 34 | 1.2× avg | ||
| Haunted Arrow | 33 | 1.9× avg | ||
| Harmonious Butt | 23 | 0.0× avg | — | |
| Randy Steel | 21 | 3.4× avg | ||
| Grungy Llama | 20 | 2.2× avg | — | |
| Lethal Arrow | 18 | 0.0× avg | — | |
| Irukandji | 18 | 0.0× avg | — | |
| Discarded Blaze | 18 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Ruthless Roofer: Power 58.7, #4. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).