Team report · Lower league

Lightning Fast Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Fused Steel1101.9× avg
Resurrected Priestess870.8× avg
Defiant Serpent720.6× avg
Thieving X Returns671.1× avg
Fused Blaze661.8× avg
Llama Storm660.3× avg
Harmonious Theft630.7× avg
Blazing Aura621.3× avg
Defiant Blaze561.5× avg
Resurrected Roo 480.4× avg
Grungy X450.9× avg
Grand Theft Fusion420.5× avg
Randy381.7× avg
Uptown Prowler360.8× avg
Usher Blaze341.2× avg
Haunted Arrow331.9× avg
Harmonious Butt230.0× avg
Randy Steel213.4× avg
Grungy Llama202.2× avg
Lethal Arrow180.0× avg
Irukandji180.0× avg
Discarded Blaze180.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Ruthless Roofer: Power 58.7, #4. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).