Team report · Lower league

Lightning Fast Racing

Power 61.0 · #2 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 39% · 16th of 25 · 18 rounds
  • 1000m 4 gate WTA 33% · 13th of 18 · 6 rounds
  • 1000m 16 gate WTA 33% · 13th of 21 · 6 rounds
Winning the most points
  • 1600m 24 gate WTA 82% · 1st of 23 · 15 rounds
  • 2200m 4 gate WTA 76% · 3rd of 21 · 10 rounds
  • 2200m 16 gate WTA 67% · 2nd of 22 · 12 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Anchor · pick+10.1
  • Miracles+2.5
  • Glory+2.3
  • Measure · eliminate-0.7
Who to field on Measure
  • 2000m 12 gate madness: Haunted Arrow, Lethal Arrow, Grand Theft Fusion
  • 1600m 1v1: Llama Storm
  • 1800m 6 gate madness: Fused Steel, Blazing Aura, Defiant Serpent
  • 2200m 24 gate madness: Defiant Blaze, Haunted Arrow, Thieving X Returns

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).