Compare with
Power
61.0
2nd of 25 on Glory
Standings
5th
15 pts
Matches
5–1
15 pts · rounds 268–246
Next match
Ruthless Roofer
Week 7
Best map
Miracles
Power 63.3 · 4th · 1–1
Worst map
Measure
Power 52.1 · 13th · 2–2
Above average
Glory
Power 61.0 · 2nd · 4–2
Above average
Anchor
Power 58.3 · 4th · 4–1
Where do we lose the most points?
2000m 6 gate WTA39%
1000m 4 gate WTA33%
1000m 16 gate WTA33%
Where we win them
1600m 24 gate WTA82%
2200m 4 gate WTA76%
2200m 16 gate WTA67%
Next match: what do we pick, ban and field?
Pick AnchorBan Measure
2000m 12 gate madnessHaunted Arrow, Lethal Arrow
1600m 1v1Llama Storm
1800m 6 gate madnessFused Steel, Blazing Aura
Which cores are costing us?
Harmonious Butt0.0× avg
Lethal Arrow0.0× avg
Irukandji0.0× avg
Carrying us
Randy Steel3.4× avg
Grungy Llama2.2× avg
Fused Steel1.9× avg
Where are they better than us?
2000m 6 gate WTA39 vs 55%
1800m 4 gate WTA58 vs 75%
Where we're better
1600m 24 gate WTA82 vs 40%
2200m 4 gate WTA76 vs 50%
Who do they send in…
Mr. Mister9 races · 0 wins
boatload9 races · 0 wins
Eagle Man9 races · 1 win
A Horse With No Name9 races · 1 win
› Roster · 20 coresby distance type
Sprint · 4
- Resurrected PriestessSprint
- IrukandjiSprint
- Resurrected Roo Sprint
- RandySprint
Mid · 4
- Grungy XMid
- Llama StormMid
- Randy SteelMid
- Blazing AuraMid
Marathon · 12
- Fused SteelMid-Marathon
- Thieving X ReturnsMarathon
- Fused BlazeMid-Marathon
- Grand Theft FusionMarathon
- Lethal ArrowMarathon
- Haunted ArrowMid-Marathon
- Defiant SerpentMid-Marathon
- Harmonious TheftMarathon
- Defiant BlazeMid-Marathon
- Harmonious ButtMarathon
- Sonic BladeMarathon
- Discarded BlazeMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).