Lightning Fast Racing vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 50%20r 65%20r | 0%5r 60%5r | 75%4r 40%5r | 40%5r 60%5r | 53%14r 50%14r | 40%5r 60%5r | 55%13r 49%12r |
| 6 gate madness | 63%14r 70%13r | 70%10r 29%11r | 100%5r 60%5r | 80%5r 60%5r | 45%14r 56%15r | 51%10r 69%10r | |
| 12 gate WTA | 60%5r 40%5r | 20%5r 40%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 15 races with 3+ rounds for both teams, you're ahead in 6, behind in 8 and level in 1.
- 1200m 6 gate madness 70% vs 29%
- 1400m 1v1 75% vs 40%
- 1600m 6 gate madness 80% vs 60%
- 1000m 1v1 50% vs 65%
- 2200m 6 gate madness 51% vs 69%
- 2000m 6 gate madness 45% vs 56%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Iron Horse Racing: Power 59.7, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).