Lightning Fast Racing vs Ruthless Roofer
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 50%20r 54%13r | 0%5r 50%4r | 75%4r 0%1r | 40%5r 25%4r | 53%14r 38%8r | 40%5r 50%4r | 55%13r 21%5r |
| 6 gate madness | 63%14r 63%8r | 70%10r 38%8r | 100%5r 50%4r | 80%5r 25%4r | 45%14r 46%6r | 51%10r 62%5r | |
| 12 gate WTA | 60%5r 50%4r | 20%5r 50%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 14 races with 3+ rounds for both teams, you're ahead in 7, behind in 4 and level in 3.
- 1600m 6 gate madness 80% vs 25%
- 2200m 1v1 55% vs 21%
- 1200m 6 gate madness 70% vs 38%
- 1800m 12 gate WTA 20% vs 50%
- 2200m 6 gate madness 51% vs 62%
- 1200m 1v1 0% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Ruthless Roofer: Power 47.2, #19. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).