Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Irukandji | 56 | 1.3× avg | ||
| Resurrected Priestess | 39 | 0.8× avg | ||
| Resurrected Roo | 32 | 0.9× avg | ||
| Haunted Arrow | 31 | 1.4× avg | — | |
| Fused Steel | 28 | 1.2× avg | — | |
| Thieving X Returns | 27 | 1.0× avg | ||
| Grand Theft Fusion | 26 | 0.5× avg | — | |
| Defiant Serpent | 15 | 0.7× avg | — | |
| Llama Storm | 11 | 1.2× avg | ||
| Usher Blaze | 10 | 1.0× avg | — | |
| Fused Blaze | 9 | 0.6× avg | — | |
| Uptown Prowler | 8 | 1.3× avg | — | — |
| Lethal Arrow | 6 | 1.0× avg | — | |
| Blazing Aura | 6 | 1.7× avg | ||
| Defiant Blaze | 5 | 0.0× avg | — | |
| Randy Steel | 3 | 4.0× avg | — | |
| Randy | 3 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Ruthless Roofer: Power 47.2, #19. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).