Compare with
Losing the most points
- 2000m 6 gate madness 45% · 18th of 26 · 14 rounds
Winning the most points
- 1200m 6 gate madness 70% · 6th of 25 · 10 rounds
- 1000m 6 gate madness 62% · 11th of 25 · 14 rounds
- 2200m 1v1 55% · 13th of 25 · 13 rounds
Maps, best to worst
Strongest cores
- Haunted Arrow1.4× avg · 31 races
- Irukandji1.3× avg · 56 races
- Fused Steel1.2× avg · 28 races
Cores that need work
- Grand Theft Fusion0.5× avg · 26 races
- Defiant Serpent0.7× avg · 15 races
- Resurrected Priestess0.8× avg · 39 races
Next match: vs Ruthless Roofer
Matchup heat map →Map plan · Power edge per map
- Anchor · pick+10.1
- Miracles+2.5
- Glory+2.3
- Measure · eliminate-0.7
Who to field on Measure
- 2000m 12 gate madness: Haunted Arrow, Lethal Arrow, Grand Theft Fusion
- 1600m 1v1: Llama Storm
- 1800m 6 gate madness: Fused Steel, Blazing Aura, Defiant Serpent
- 2200m 24 gate madness: Defiant Blaze, Haunted Arrow, Thieving X Returns
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).