Compare with
Power
57.8
5th of 26 on Anchor
Standings
4th
15 pts
Matches
5–1
15 pts · rounds 248–221
Next match
Ruthless Roofer
Week 7
Where do we lose the most points?
2000m 6 gate madness45%
Where we win them
1200m 6 gate madness70%
1000m 6 gate madness62%
2200m 1v155%
Next match: what do we pick, ban and field?
Pick AnchorBan Measure
2000m 12 gate madnessHaunted Arrow, Lethal Arrow
1600m 1v1Llama Storm
1800m 6 gate madnessFused Steel, Blazing Aura
Which cores are costing us?
Grand Theft Fusion0.5× avg
Defiant Serpent0.7× avg
Resurrected Priestess0.8× avg
Carrying us
Haunted Arrow1.4× avg
Irukandji1.3× avg
Fused Steel1.2× avg
Where are they better than us?
1000m 1v150 vs 54%
2000m 6 gate madness45 vs 46%
Where we're better
1200m 6 gate madness70 vs 38%
1800m 1v153 vs 38%
Anchor
Power 57.8 · 5th · 4–1
Glory
Power 61.0 · 2nd · 4–2
Measure
Power 52.9 · 11th · 2–2
Miracles
Power 63.3 · 4th · 1–1
› Roster · 20 coresby distance type
Sprint · 4
- Resurrected PriestessSprint
- IrukandjiSprint
- Resurrected Roo Sprint
- RandySprint
Mid · 4
- Grungy XMid
- Llama StormMid
- Randy SteelMid
- Blazing AuraMid
Marathon · 12
- Fused SteelMarathon
- Thieving X ReturnsMarathon
- Fused BlazeMid-Marathon
- Grand Theft FusionMarathon
- Lethal ArrowMarathon
- Haunted ArrowMarathon
- Defiant SerpentMarathon
- Harmonious TheftMarathon
- Defiant BlazeMid-Marathon
- Harmonious ButtMarathon
- Sonic BladeMarathon
- Discarded BlazeMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).