Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Team vault โ†’
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Hammered Beast5421.1ร— avg
Getting Hammered5351.0ร— avg
Parinirvana 5070.9ร— avg
Ghost Strike4851.2ร— avg
Crazy Desire4431.1ร— avg
Silva Surfer4391.2ร— avg
Tokens4281.6ร— avg
Crazy Triumph3841.1ร— avg
Nothing Missing3050.9ร— avg
Missing in Action2960.9ร— avg
Privileged Larry2911.3ร— avg
Nakatomi Plaza2891.2ร— avg
The Kill Code2861.0ร— avg
Monaro2611.1ร— avg
Daisy Tokens2550.9ร— avg
Cuz Tokens2480.9ร— avg
Virtual Insanity2091.3ร— avg
Harmonious Hearing2050.7ร— avg
Virtual Housewife1991.0ร— avg
Starling Fang1780.6ร— avg
GARDEN WARRIOR990.5ร— avg
Doechii921.1ร— avg
Tamahagane 820.7ร— avg
28 GRAMS641.1ร— avg
Ghost of Yotei641.4ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).